Social Media 101 for Community of Persons with Disabilities ~ Debra Ruh, @debraruh

I am often asked why I adore social media. Why? It has the power to change lives and connect the community of persons with disabilities. It is critical for the billion people with disabilities globally to come together on social media. If our community came together on social media – we would be hard to ignore.

Participatory Exhibition Design: The Case of the Indianapolis Museum of Art ~ Silvia Filippini-Fantoni

In response to the ongoing technological revolution, as well as the increasing competition from other leisure time activities, the Indianapolis Museum of Art (IMA) has recently undertaken a significant shift toward becoming a more visitor-centric institution. Key to this approach is the implementation of a more collaborative and participatory exhibition development process.

Danger Men at Work Sign in displace case.

Danger! Men at Work ~ Ed Watts

Founded in 1889 as the first English gallery in a park, the Whitworth has been transformed by a £15 million development. This is a gallery whose visitor numbers have climbed spectacularly in the past five years, whose contemporary exhibitions programmes have given new life to international collections, and whose risk-taking curatorial team has gained global attention.

My House of Memories app – partnership case study

The root of the House of Memories training is to acknowledge and understand that an individual’s personal history and memory is of great value and significance. Museums are great at looking after memories and House of Memories is an imaginative education resource, increasing dementia awareness in communities and access to new skills and resources.

DASH Arts

Disability Arts in the Mainstream

DASH are instigators and initiators of the commissioning of new work by Disabled visual artists within mainstream galleries since 2009, enabling Disabled artists to create new work and collaborate with new institutions.

Sensory Objects

To create a series of multisensory interactive art works that respond to museum collections, to generate alternative ideas for museum interpretation, developed through art and electronics-based workshops by people with learning disabilities in collaboration with an interdisciplinary research team.